I Didn’t Cheat is a short psychological game that puts players in a suspicious, controlled environment where trust and observation become the central mechanics. While framed around a classroom setting, this game explores memory, accusation, and subtle rule-breaking. The twist? You play a student who insists they didn’t cheat—but the systems around you suggest otherwise.
At the start of I Didn’t Cheat, you’re placed in a quiet exam room. The exam has already happened. You’re now being interrogated—passively—by your teacher, the room, or sometimes, yourself. Each question you answer opens new branches, revealing inconsistencies. Whether or not you actually cheated is irrelevant; the game challenges you to make your case without knowing what evidence exists.
This is not a puzzle game in the traditional sense. Instead, I Didn’t Cheat treats your memory as the tool and the trap. The game subtly alters small elements—desk scratches, paper color, hallway shadows—to cause doubt. If you remember incorrectly, you may trigger suspicion. If you hesitate, characters grow skeptical. It’s a test of confidence more than logic.
I Didn’t Cheat places power in the player’s hands, but only to a point. Multiple endings depend not just on what you say—but how you say it. Being confident can save you—or condemn you. Some playthroughs end before you realize you made a mistake. Others linger, creating loops where the game restarts slightly altered. This forces you to confront not whether you cheated—but whether you believe your own answers.
Short, intense, and layered in ambiguity, I Didn’t Cheat is a narrative game where mechanics emerge from discomfort and decision. It’s less about proving innocence and more about surviving suspicion long enough to escape judgment.